![]() Making it possible for people who have jobs and families that cant be on the game all day and have a huge active alliance, be able to get a good set of gear. What this chapter intends to identify is the crucial. As such this section of the guide should be taken with a pinch of salt, people like to play the game in different ways, something that I both respect and understand. It will assess the value of rubies being spent in different ways and it will evaluate ruby buildings. Making the minimum alliance size active in Storms to get the 200k CP to be 23 members active near 24 hours a day for 18 out of 30 days.Īll in all if the build times for the Cargo ships were reduced the limiting factor would be the aqua needed. Of the entirety of my guide, this section is perhaps the most subjective. That would yield 22 cargo ships 8,800 CP and costing 175,780 aqua. Lets say they have 18 (432hrs)out of 30 days to be on including brief check-ins. Lets just say people have a life and cant be on 24/7 for 30 days straight building and attacking to get aquamarine. This means given the room and building 24/7 no gaps in finish to start they can almost build 36 Cargo Ships to level 5 yielding 14,400 Cargo Points costing them 287,640 aquamarine. It provides more than enough troop capicaty to. Top Alliance: Storm Lord achievement: Harnesses five special titles that the alliance leader can direct within the alliance or allies that will enhance different abilities. Alliances compete in a storm to reach the highest position on the server. ![]() Given that the player starts with a level 2 keep and builds it to level 3 with transferred over resources to get the above build times they are left with around 694 hours to build ships. Before you start you want around 300 imperial bowmen, and at least a few hundred rams, ladders and shield walls. Goodgame empire storm islands guide As you know, there is a monthly event called Storm Islands. High cost of aquamarine and high build times as the ship levels increase. ![]() As time is the limiting factor 720 hours (30 days) GGE is applying 2 limiting factors to the Cargo Ship Points. This would more than likely require them to spend rubies to acquire the aquamarine and be on the game every day near all day to build the ships. The only way to get the gear is to spend an exorbitant amount of rubies to instant build ships or be in an alliance with 40+ active members that are in the Island event and each one getting 5k cargo points. Making it next to impossible for smaller alliances to get the set effects from the 200k Cargo Point gear. The point of this post is that the build times for cargo ships are too lengthy for the 30 day storm Island event. The total build time from level 1-5 is 19:20. The total cost in aquamarine from 1-5 is 7,790. The second option is to select boosts that you purchase per week, for example overseers (boost production by 25 per week). After spending a day to upgrade my keep to level 3 the build times for Cargo Ships are as follows: The first point to make is that if you are buying rubies you have two options, the first is permanent usage, so for example, a watchtower (a building which allows you to see incoming attacks quicker).
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